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[Ndihm] ne counter-strike

Tema tek 'Counter Strike' e hapur nga PumA | HD, 19 Dhjetor 2010.

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Temë e mbyllur. Nuk mund të postoni.
  1. PumA | HD

    PumA | HD Anëtar

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    ju kisha lut antarve te itshqip kush mundet me mi gjet CL ose GL e m4a1 edhe te ak47 & Deagle

    kush mi gjen kto jau di per nder
     
  2. jahir

    jahir Anëtar me Përvoj

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    Ja ku i ke disa GL_
    Code:
    gl_alphamin 0.250 client video sets the minimum alpha blending level 
    gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1 
    gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps 
    gl_d3dflip 0 client video toggles reversed rendering order for D3D 
    gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off' 
    gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used 
    gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' 
    gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps 
    gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off' 
    gl_max_size 256 client video sets the maximum texture size 
    gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only 
    gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off' 
    gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off' 
    gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality 
    gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality 
    gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems 
    gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality 
    gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off' 
    gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off' 
    gl_texels client video reports the number of texels uploaded to the video card 
    gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off' 
    gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) 
    gl_zmax 4096 client video sets the maximum size for the Z-Buffer 
    gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' 
    
    
     
  3. PumA | HD

    PumA | HD Anëtar

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    thnx shum njeri :D muni me mbyll temen
     
  4. CybeRnotic

    CybeRnotic Anëtar Legjendë

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    [mod]Problemi i Zgjidhur + Tema mbyllet[/mod]
     
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